By web decay I mean the fact that it relies on screenshots from web interfaces that are subject to change. Of course that probably means that it was written a year or so before. Its hard to say how good the book really is, because it suffers from web decay, even though it was only published in 2012. You have made my first experiences with GS significantly more rewarding. Thanks, David, for a great book, and great attitude. I was quite impressed with his willingness to share his time with his readers I truly appreciated the "extra" level of support. I now feel ready to embark on my first game from scratch, and look forward to publishing in the App Store.īTW - As an author, I found David to be not only approachable but also friendly, responsive and willing to discuss his book and GS. Once I finished working through all the well-designed and interesting projects, I put my new skills to use by enhancing a few of them to add my own bells and whistles I even went out and purchased an iPad, so I could try my own version of Break A Wall on the actual device (much more fun than using GS's Preview tool). I enjoyed working through the various projects, and found it rarely necessary to consult the source code files, though I downloaded them without issue (I'm not sure what the previous reviewer may have experienced, but the files downloaded with no problem, and all seemed to work as required). I found others as well, but David's book appeared to be the level of help that I wanted, and I was not disappointed. Therefore, I looked for a guide book and found Learn GameSalad for iOS. GameSalad seemed to be the perfect bridge tool, but their documentation is lacking at best. I thought that it would be fun to create iPhone/iPad games, but had no interest in learning the ins and outs of Objective-C and Xcode. I havent a clue though, this whole app making experience has been quite pleasant until now, spent the whole day on this yesterday and no doubt the rest of tonight.I first learned about GameSalad in a recent Economist article, and downloaded the tool as I am a long-time programmer and gaming enthusiast, both player and creator. When i was following the steps to set up the distribution certificate it was saying go into keychain access and do this and that and i had a hard time following so the problem may lie in there somewhere am i right in thinking that keychain access is where all your passwords are stored and theoretically i could delete everything in there and the computer would be ok, all i would loose is website passwords and certificates and things? stuff that will be saved again anyway? I'm sure I've done everything right but I'm a little confused about this keychain access thing, I'm a new mac user so still getting my head around things. when i uploaded the game to gs website i signed the app with the bundle id copy and pasted from iTunes connect, i then selected the distribution profile from the drop down menu.Įvery time i try upload the app it gets to the last part and i get this message. So the stage I'm at now, I've registered the game on iTunes connect and been through the process of getting the distribution certificate from them, I've made a distribution provisioning profile. I took a photo and edited out all the sensitive parts but i can't figure out how to upload so had to write it lol. " at SoftwareAssets/SoftwareAsset(MZitmspSoftwareAssetsPackage) I've been trying to upload my app to iTunes connect but i keep getting the following errorĮRROR ITMS-9000: the bundle ' blah blah blah' is not signed using an apple submission certificate.
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